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Thread Statistics | Show CCP posts - 31 post(s) |

Zey Nadar
Gallente Unknown Soldiers Wildly Inappropriate.
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Posted - 2011.05.11 06:16:00 -
[1]
Quote:
Let's balance the books a little. If conquerable space has to become even more open to NPC-space based gankers, give us the recourse to hit them back. Let use disable NPC 0.0 station services.
This is one of the better ideas Ive read here. Make NPC station services destructible(and repairable) or possible to neutralize for a time.
As for the original threadnaught topic, I don't think this is as big change as people think, having lived in null without bridges or other goods, life doesn't change that much. What changes is that small fleets take longer to reach the fight, meaning less participation in fights. Less small-scale pvp. In large-scale warfare, fleet mobilization is done by titan bridges which is unaffected. Sorry guys, nothing changes much in areas that you hope. Apart that this again makes life harder for the average Joe living in null. Not that much even. Logistics doesnt actually increase much, as same amount of poses are used, they just dont reside in same system anymore.
This change improving pvp? Hah. Some cloaky tengu killing some industrials hauling pos fuel isn't pvp in my opinion. Making defense of space harder, I dont think that has the effect that you think.
What disturbs me is how CCP continues to think that life in null can be made 'better' by nerfs nerfs nerfs and more nerfs. It disturbs me that you give one week of time for alliances to act on this. Does it make you hard, making hundreds of people jump through hoops for you? Do you think this is good customer relationship? Im starting to think that CCP is biased again. Your predictions about how these changes affect null disturb me. I recommend you actually start asking players what they think.
Why don't you nerf highsec for a change, hmm?
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Zey Nadar
Gallente Unknown Soldiers Wildly Inappropriate.
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Posted - 2011.05.11 06:43:00 -
[2]
Edited by: Zey Nadar on 11/05/2011 06:44:37
Originally by: Rumpelstilski
Originally by: Zey Nadar What changes is that small fleets take longer to reach the fight, meaning less participation in fights. Less small-scale pvp
This part of your reasoning is flawed. If a small gang bothered to jump gazillion jumps into your space without jump bridges you have more chance of having a fight if you don't immediately converge with a 100-men home defense gang perfectly fitted to counter the said small gang.
If that gang is looking for a fight, it will find it. What happens more likely is that it wont find things to shoot until it arrives at a station system where the gang is greatly outnumbered. Then they either retreat or die. (or find out that the enemy is still unwilling to fight). If the gang retreats, the JB change makes pursuing it it harder. All in all, not much pvp happened.
If both sides are willing to fight, fight will happen, jump bridges or no. Im confused as to how jump bridge network somehow changes this. In fact in my opinion it promotes pvp since it allows small roam gangs travel further, faster; before people start to say "I need to log off, got RL to do".
In my previous post I didnt mean roams. I meant fleets that have a specific target in mind. Since JB networks allows fleets to get into the fight faster, WOULDNT THIS IN FACT IMPROVE CHANCES OF FIGHT HAPPENING? Oh thats right, you werent actually looking for a fight. You were looking for a hit-and-run at something. And you can retreat easier now that defensive fleets take longer to reach the fight.
The amount of players on both sides remain unchanged. Just a reminder.
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Zey Nadar
Gallente Unknown Soldiers Wildly Inappropriate.
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Posted - 2011.05.11 06:50:00 -
[3]
Originally by: Major Stallion
pretty sure this change was made BECAUSE of how the game was played. 0.0 Logistics has been a joke the last 4 years..Let's start to see the 0.0 empires actually have to depend on their space and their pilots for more than LOLTECHNETIUM
What would that be? seeing as how they just nerfed the reason to defend it for military sov upgrades.
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Zey Nadar
Gallente Unknown Soldiers Wildly Inappropriate.
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Posted - 2011.05.11 07:01:00 -
[4]
Originally by: FellRaven
It's obvious which Alliances have most DEVs are in them, we can't win fairly left cheat should be CCPs motto
Yep. The timing of this does imply fairly heavily of some kind of behind-scenes involvement.
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Zey Nadar
Gallente Unknown Soldiers Wildly Inappropriate.
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Posted - 2011.05.11 08:04:00 -
[5]
Edited by: Zey Nadar on 11/05/2011 08:05:37 Some things that need clarifying:
the JB change will be in one months time, not in one week. Next week they will remove the jumpcapable ships from being able to use JBs.
Second: this change will increase overhead costs of maintaining JB network, as there will be more systems in which iHub is needed.
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Zey Nadar
Gallente Unknown Soldiers Wildly Inappropriate.
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Posted - 2011.05.11 16:02:00 -
[6]
Edited by: Zey Nadar on 11/05/2011 16:02:55
Originally by: CCP Soundwave
Yep, and I don't like those requirements vOv. They're a horrible way of excluding players from playing with their corps/and alliances, and I'd love some of the basics to be streamlined, like travel distance. Not necessarily nerfed, but similar to the extent that your jump range isn't the factor that keeps you from playing EVE.
What exactly are you wasting time on?
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Zey Nadar
Gallente Unknown Soldiers Wildly Inappropriate.
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Posted - 2011.05.12 10:12:00 -
[7]
Edited by: Zey Nadar on 12/05/2011 10:14:26
Originally by: Bagehi
The power blocs are not responsible. They are the optimal solution for the current game mechanics. CCP needs to fix the game mechanics, this doesn't do it.
Thats the point, and what CCP and greyscale doesn't understand. The harder they make to defend space, the tighter the coalitions become, because co-operation is the best way to defend space under the changes. CCP seems to have lost touch with reality completely.
And under most of the changes, the individuals and small alliances suffer first. This is true with the anomaly changes.
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